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A little too addictive! lol. I booted it up and was like, eh, okay, pretty simple puzzles... and then I couldn't close it for over an hour LOL! So I'd say the game is a success for me XD

One thing that did confuse me was how the tiles are initally randomly colored blue/green, since when marking tiles as mines/question marks, they become green or blue respectively. I'd expect that either the background color wouldn't change when marking tiles, or, even better, that the background would be completely different color(s) for "neutral" unmarked tiles. I see that the "high-contrast" mode has a separate mine color, which is cool! But it seems that the question mark is still one of the initial colors :o

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Thanks for playing! I agree with the feedback.

(+2)

A game that combines two games that I have obsessively played in the past? Bless you 🙏 but also goodbye to all my free time lol

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Hope you like the game!

(1 edit) (+1)

I definitely have been enjoying it, thanks so much for this! :D

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great cute little game! i enjoy both of the source games and i never would have thought to combine them, but it works well and i like it a lot!! thanks for a fun game to play when i want something light but still interesting!
it's nice to see new updates rolling in frequently also : )

the one small feature i'd love to see added is echoing another comment here - it'd be super nice to have a "not a bomb" flag since you can't immediately reveal a tile you know isn't a bomb, like you could if this was regular minesweeper. 

(2 edits) (+1)

Thanks for playing! That feature was already added, right-click a second time and you'll get a flag for non-mine tiles!

(+1)

I recently got into nonograms/picross, it's a cool novel idea, and any game where you play as a frog is cute. The difficulty does seem to vary a lot, one level might require using a combination of picross hints and minesweeper hints and take a while, and the next might have a path of "zero" mine tiles from the start to the goal, so it doesn't require any puzzling at all. looking forward to seeing what's added in the future!

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Agree with the difficulty issue. Thanks for playing!

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A suggestion:  Since some levels can be easily solved without the use of any number clues, it would be more challenging to have the exit locked, so the player must also find the location of the key to unlock the exit before progressing to the next level.

(3 edits) (+2)

Thanks for the suggestion. I have some ideas on how to mix the game up but they will probably be added as different modes, don't want to mess with the current one too much.

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Some way to mark that the nonagram part has been cleared (Maybe by crossing or darking numbers on the sides of the playable board depending on whether or not they have been flagged in a possible way?) would be nice. I also hate that I can't manage to finish any of these boards fully. I'd love to be able to actually fully clear these, somehow.

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Will look into the first thing! Thanks for playing!

(+2)

I think this game has a ton of potential. I love nonograms and I love minesweeper, what a cool concept! But there are definitely things that could be improved.

1. Wish the "!" mark would block you from stepping on it

2. I kind of wish you could start like in minesweeper (no blocks opened) and then put your character in the 1st place you click

3. There should be a way to see what your high score has been

There is also so much room for updates, I'll be super excited any that come

Looks like everyone wants "!" to be walls, I'll work on this and look into the other stuff. Thanks for playing!

(1 edit) (+1)

This isn't a combination of games I expected, but I had a lot of fun with it and I'll definitely be playing this again in the future. I like the pixel art, it's cute and has a soothing palette.

I love the addition of the "?" flag, it's very helpful.
Seconding the request to make "!" flags act as walls, and the request to add alternate palettes. The current colours are lovely, but even though I am not colour blind, I find the field a little hard to read once a lot of numbers and markers are in play.


Edit: Ran into a bug/display issue(?) today. I got this puzzle with a block of 10 mines, but the hint says "9":

(1 edit) (+2)

That's a bug, will fix soon. Definitely will work on visual accessibility, and will look into alternate color palettes. Thanks for playing!

(+1)

I seem to have run into another visual issue :'D


The 9 at the bottom has a "0" hint (white grass) next to it, even though there are 2 mines next to that cell. Or at least, I think the white grass is a 0, since previous instances of it have had no mines nearby. Is this a bug, or have I misinterpreted the meaning of the white grass?

(3 edits) (+1)

I think I fixed both issues in 1.0.2+, but if you already updated I can take a look again! You can tell if you have the latest version if the "!" flag blocks the player from moving there.

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Oh! I didn't see there was an update, sorry about that! Thank you!

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Thank you Eva,  for the 1.0.1 update!   The added "?" flag really helps in solving the more difficult puzzles (like the one below).

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Glad it helped!

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Looking forward to this one!  I do so love seeing old game mechanics given new life in new contexts.  (Have you played Hexcells Infinite?)  The combination of the two types makes this especially appealing.

Since people mentioned colors: If you haven't yet accounted for colorblind players, I hope you consider adding at least a couple of color scheme options so players can figure out one that works well for them.  I'm not colorblind (though one of my nephews is, and he comes over a lot), but I often like the colorblind sets more than the normal sets -- for example, in Mini Metro.  And greater color choice is always a plus.

(Someday I'm gonna run across a game that repurposes Backgammon as some war between Girl Scouts selling cookies and chasing off the rival gang.  I've long felt that Backgammon mechanics would suit a game for younger players if it had cutesy graphics and some more interesting context.)

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Never played Hexcells, but it looks cool. Definitely will work on visual accessibility!

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Learning curve is a vertical cliff if you're not very familiar with both original puzzles but great game! :D

(2 edits) (+2)

I'll try to add a tutorial! Thanks for playing!

(1 edit) (+1)

As someone that works with software development I understand that adding a tutorial might not be a priority over other suggestions (there a tons of good ideias brought up by people here!) and will take dev time. A quick and simple solution that I believe would address most people's needs in this case could be to put hints/tips/tutorials in the Description section of this page. It would save you a lot of time and would be quicker/simpler than implementing it in-game.

BTW: great game, clever idea, congrats! Took me a while to figure out how to play, but now I'm addicted to it =P

Last suggestion, for the (hopefully near) future: I'd love a mobile version.

(+1)

Good idea, I'll write some hints on the page, but I still want to add a tutorial for completeness. Mobile version could be cool. Thanks for playing!

(+2)

This is a very cool game :) Can you please implement a save function in the future ? Or maybe a high score feature :D

(+2)

Thanks for playing! Will look into it!

(+1)

Great game. I would suggest not allowing the player to walk on marked tiles marked with bombs, and it would be nice to have a flag for "this is not a bomb" for tiles you can't get to. Not sure if either of these would take away from the game. Perhaps they could be options / difficulty settings.

(+1)

Thanks for playing! Looking into it!

(6 edits) (+3)

I enjoy both Nonogram and Minesweeper logic puzzles with procedurally generation.  So this is an innovative and great addition to any puzzle enthusiast library.  

I just have two suggestions.

 First would be to enable the Unity pop-up which allows the player to change the video resolution before starting the game.  The default setting is extremely tiny on modern displays.  A lower video resolution would be more suitable.  I had to manually change the settings to full screen with a 800 x 600 resolution in the registry so I could play it.

My other suggestion would be to change the color of either the Nonogram or the Minesweeper Clues.  It's difficult  to tell which clue belongs to which since they're so close together at the top and left borders.

(+1)

Thanks for the feedback! Will work on those things for sure.

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Oh, man, I can already see myself playing this for hours. I do agree with Ikasama below, though on the numbers thing. Also it can be pretty small on a 64-bit computer, and it doesn't increase in size when you maximize the screen.

Overall, though? I love it. c:

(1 edit) (+3)

Thanks for playing! Will look into scaling.

(+1)

Hey thank you for allowing for scaling up! It's way easier to play now. I also like the persistent score so it feels like progress is being made even after you lose all your lives. c:

(+2)

Awesome! Glad it helped!

(+1)

It's a really good idea and easy for the player to get the hang of. The only critique I have is the numbers being the same for the nonogram part and the minesweeper part. It makes it difficult to read which numbers belong to which part if they're exactly the same.  

(+1)

That could be more clear I agree. Thanks for playing!

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i love this!! i'm a big fan of nonograms and minesweeper and its so cool to see them put together. thank you for the really cool game and for putting it towards a good cause!

(+2)

I'm glad you liked the game! Thank you for playing and donating to the cause!

(1 edit) (+1)

This is really great. Directly controlling a character through the board makes such an interesting difference from the usual abstraction. And there's no denying how good the mechanics from these two games work together. Makes a hell of a case for further development.

Thanks for adding your game to a good cause. :)

(1 edit) (+2)

I'm glad to hear the mechanics worked for you, I definitely want to work on it some more! Thanks for playing and of course donating!

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