A downloadable game for Windows

Buy Now$2.00 USD or more

Minesweeper meets Nonogram in this randomly generated, logic puzzle game. Find the exit and don't step on the mines.

Controls

  • WASD, arrow keys, or left mouse button to move
  • Right mouse button to flag a hidden tile or toggle between flag types
    • The "!" flag type blocks the player from revealing the tile
    • You can also press 1 to flag with the "!" flag type and 2 to flag with the "?" flag type

How to play if you're new to Minesweeper or Nonogram games

  • Minesweeper hints are the numbers on the board itself
    • The hint tells you how many mines there are next to it in all eight directions
  • Row and column hints, or Nonogram hints, are the numbers on the top and left side of the board
    • If the hint is "2 1 3", that means from left to right or top to bottom, there are groups of two, one, and three mines with a gap between them, and can start and end anywhere in the row or column

Support

You can report bugs or leave feedback by posting a comment or sending an email to her@eslee.dev.

Credits

  • Lizzi Crossing is a game by Eva Lee
  • The m6x11 font is by Daniel Linssen
StatusReleased
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(66)
AuthorEva Lee
GenrePuzzle
Made withUnity
Tags2D, logic-puzzle, minesweeper, picross
Average sessionA few minutes
AccessibilityHigh-contrast

Purchase

Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

Lizzi Crossing (32-bit, .zip) 17 MB
Version 1.0.11

Development log

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Comments

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Viewing most recent comments 1 to 40 of 55 · Next page · Last page
(+1)

Just wanted to say this game is really delightful!! Downloaded it yesterday and I've already put several hours into it, it really blends the two games perfectly :)

Thanks so much for playing!

(+1)

This is a really incredible blend of nonogram and minesweeper mechanics. It really plays well and is a lot of fun! I highly recommend, this is a great little puzzle game!

Thank you for playing and recommending!

(+1)

Is intended that  some puzzles are unsolvable without guessing? I think I can't solve this one: https://imgur.com/PCKwV5F

(1 edit)

Thanks for the question! It's not intentional but the puzzle generator isn't perfect and you may run into these cases. I would like to figure it out at some point but it hasn't been a priority.

(+1)

ooooh i looooove this, so much. i do better at nonograms than minesweeper but i still love these types of puzzle games! such a nice blend of mechanics. the "maze" feature really makes sense to go with the floor system, it's so niceee. i still have a long way to go at mastering minesweeper, but this is a game that i could close and boot back up any time i want! although it's not necessary, i'd be super interested in non-randomly generated levels, playing into the "maze" design more! nevertheless playing this is very fun!! ^w^

Thanks for playing! I'd definitely love to have designed levels in the future.

(+1)

i love the game, and its super fun! However, I've run into an issue multiple times now where the nonogram hints and the minesweeper hints contradict each other. (i.e only three squares next to a 3 hint in a row. but nonogram hints do not contain anything more than 2 in a row) 

(+1)(-1)



for example. solving the four ones in a column. given that many squares are already empty from minesweeper clues. , contradicts the 2 ones and a 3 in the first row

Thanks for playing! Are you playing the most recent version of the game?

I am yes. 

(+2)

Hello, I just downloaded the game, I really love minesweeper and I also love nonogram and this combo is really really great! It alleviates the "rng" problem of minesweeper by adding nonogram elements to make each run 100% solvable without having to guess. The concept is really great!


Here are a few suggestions that I thought of while playing the game:
> The configure control option is a bit hard to work with since I have to go through all of the keys

> I got confused a bit on how to play as well as the controls, maybe a short tutorial would be awesome?

> I like the simplicity of the UI and the artstyle but it's kinda hard to see, (but it could just be me tho).

>Maybe have a save option so I can stop anytime without my progress being lost.

>Maybe have an audible feedback when I accidentally went over a mine.


The game is already fun and amazing as it is , amazing work!

Thanks for the feedback!

(3 edits) (+2)

This is really fun! I just tried out a bunch of different games, and this is the first one I came back to afterwards because I didn’t feel done with it yet. I like how the different kinds of limited information balance each other out, and all the cute icons. I’m a big fan of minesweeper-but-you’re-on-the-ground type games and there aren’t enough of them!

A couple of wishlist items, in case you’re looking to keep working on this:

I wish there was more variety and sense of progress between levels. Different sizes, shapes, or mine counts would be great, but just visual themes would go a long way. Relatedly, would be fun to find things in the open grassy areas sometimes, whether that was functional or just flavor. If I’m going to have to walk around, I want that to matter, y’know?

A bunch of flag things: I wish I could flag squares without the mouse, although I’m not sure how that would work. As other people have said, it would be nice to be able to flag free spaces. I like that the flagged squares are consistently different colors (I’m using the ? flag to mark free spaces) but I wish the unflagged squares were a third color, so those categories were all distinct from each other.

Oh, and the blinking sprite is kind of annoying, but I do see the problem it’s solving and don’t have a better idea. (Maybe a little thought bubble from the sprite with the number it’s standing on?)

Last and least: a confirmation button for going downstairs would be nice. It’s startling to step onto a new board when I haven’t even seen the stairs yet.

Thanks for the feedback!

(+1)

I am so addicted to this.

Thanks for playing!

(+2)

this is very neat and cute. i just would like an option to turn multiple fields at once and to mark a safe space. thanks for making this! :)

Thanks for the feedback!

(+1)

I love minesweeper and nonograms so when I found this game I immediately wanted to play it! The art is is very cute and well suited to the relaxed and streamlined puzzle experience. I love playing puzzle games (nonograms, minesweeper, freecell, sudoku) while I listen to podcasts and this one really works for me!

Thanks for playing! I love playing games while I listen to podcasts as well.

(+2)

This is a wonderful blend of two of my favorite games :) love this.

Thanks for playing!

(+1)

Hello! I just downloaded your game from the latest bundle and I'm enjoying it so far,  but... is there supposed to be any audio/sfx? I'm not hearing anything. I'm playing on Linux through Wine, so if there is supposed to be audio, it's just a bug on Wine's part. Regardless, I'm loving the game as a fan of both nonogram and minesweeper.

Thanks for playing! Sorry for the confusion, there is no audio at the moment.

(1 edit) (+3)

Love this game, very addictive but relaxing too. Fave game so far of the Ukraine bundle (of the games I hadn't already played).

A couple small suggestions that could make it even better:

  • High score board - so maybe I could see the top 3 consecutive floors I've reached before? Would give me something to beat.
  • In the menu there could be a little key to explain some of the symbols or how to play? I still don't quite understand the sparkles and I can't tell if there's a difference between big and small grass patches or different coloured patches... or are those just random to make it more visually interesting?
  • Oh! Maybe a third marker for squares that are definitely safe? I've been using the question mark for that so far.

Anyway, great work!

(1 edit)

Thanks so much for the feedback and getting the bundle! I agree that it could be a lot clearer. The differences between the grass patches are only visual.

(+1)

The sparkles are how many floors you have completely cleared. Marked every bomb, I assume also revealed as many tiles as possible.

 The patches of grass are all the same, they're just equivalent to a 0 on a minesweeper board or a safe-space on a nonogram board. The different sizes and colours are just for visual appeal, they don't mean anything.

(+1)

I love this game so much,  the logic is incredibly fun, more than minesweeper or nonogram alone (in my opinion) but there are a lot of minor annoyances that make it hard to play. the character covers numbers making it often annoying to see what you're doing, and finding level exits is less exciting and more, oh, i guess its over. in fact, getting high scores doesn't feel particularly fun, since whether you die or succeed it starts a new level all the same. Still, overall very very fun and I keep finding myself coming back to it.

Thanks so much for the feedback!

(+1)

Should you try this? Absolutely.

Real clever game. Reminds of Hexcells (Infinite) and Tametsi, except the puzzle is particularly over-determined. Surprisingly this freedom is not a problem, because you control a character that is bounded by the area clear of mines - restricting your puzzle solving to the 'inner area' of the nonogram. Your experience with minesweeper-likes and/or nonograms translates 1:1 into solving the respective steps of the puzzle. The movement mechanic reminds of Sokoban games (even though you aren't pushing anything). I particularly feel like I'm playing Baba Is You, that is there is a distinct sense of freedom in solving the puzzle and you're completely open to pick any of the options you feel will get you closest to the answer. There also is no one answer, such that the more boring level slogs of minesweeper-likes are rarely experienced - you don't have to solve the whole thing!

The per-level gameplay is robust and supports the logic puzzle rather than detracts from it. The freedom of each level is especially uncommon in logic puzzles. With any one mechanic, you're gonna have to solve the entire puzzle to go to the next level, and there are typically just a handful of entry points to get the next tiles solved. The minesweeper, nonogram and movement mechanics together provide about three times as many, if not more, ways to get to the exit. Enough games modify logic puzzles such as not to engage with the logic: revealing areas, placing bombs that remove tiles, potions that increase the amount of mistakes you can make, gold placed on tiles, enemies instead of mines.. Lizzi Crossing only has a three-life counter (which maybe shouldn't even be there, or surviving with full counter should give a better 'completion' grade?).

The main complaint I could think of is that the level of polish on Lizzi Crossing is low. Especially sounds or a soundtrack, soothing visual effects and a main menu are absent. Any of Hexcells, Tametsi or Baba Is You do it better - granted they are paid, full releases. Lizzi Crossing has very little feedback to what you do, even no 'congratulations for reaching the stairs, here is the next level'. I have little playtime because there is no true progress counter or world map or level list. Baba Is You has an amazing level select that is also a world map, and I could imagine there being the same thing in Lizzi Crossing where finishing a level could give you the clues necessary (minesweeper/nonogram numbers reveal) to get to the next one.

I'd buy a full release including progression, some visual/audio effects, maybe music (though I tend to play with sound muted) and perhaps a timed mode a-la Hexcells Infinite.

Thanks so much for playing and leaving such a thoughtful review!

(+1)

i love nonograms, but i've never really understood minesweeper -- until now. omg this is so fun and creative and the colors are really nice to look at. great job with this!!

Thanks for playing! I'm glad it was fun!

(+2)

This game is a bit too smart for me but I still really enjoy it! Great work dude!

(+1)

Thanks for playing!

(1 edit) (+4)

Oh my god.

I love Nonograms and Minesweeper so I decided to give this a try. Now it’s one of my favorite games!

I cannot believe how fun this is to play and it scratches a weird itch I didn’t know I had to switch between puzzle logic on the fly. Keep up the great work! It would also be rad to see stuff like custom themes or sounds down the line! Oh, or key shortcuts for placing markers (!, ?), that’d be rad too~

(+1)

Thanks for playing, I'm so glad you liked it! I like the key shortcuts idea.

(+1)

Letting you know the game's been updated! You can now flag tiles with the 1 or 2 key.

(+1)

Hi,

Thanks for contributing Lizzi Crossing to the itch.io bundle for racial justice and equality. I had a nice relaxing evening with this game. 

I've been writing reviews as I roll through the bundle, and here's the one for your game!

https://knavegaming.com/lizzi-crossing-review/

That's so cool! Thanks for writing a review for it!

(+1)

This game is very cool, I enjoy playing it!

(+1)

Thanks for playing!

(2 edits) (+1)

loved it! I would personally prefer if there weren't levels where the path to the stairs is connected by only leaves as these levels are very easy, but it's okay :)

Thanks for playing!

(+1)

Really enjoying this game!! I'm a bit confused about what the sparkles are/how you earn them?

(1 edit)

Thank you! The sparkles are there so that when you stop playing the game it doesn't feel like you lost all your progress. You get one every two consecutive floors, and one more every ten consecutive floors.

(+1)

Interesting UI experiment, great implementation, not a game for me though.

Thanks for playing!

(+1)

This was a ton of fun! I'm glad it came up when I was playing Itch-roulette lol

That's cool that it came up! Thanks for playing!

(2 edits) (+1)

This is a fun, relaxing game and I like it a lot. I could see myself playing this a bunch while listening to something.

If I had one request, it would be the ability to cross off the nonogram numbers on the side as you confirm their locations, but that's really just a quality of life thing.

I will say it's a nice touch that you can't walk into tiles that you've marked as mines.

Glad you're having fun! Good idea, I'll look into it!

When it is launched on steam? I can't donate many US dollars because the limit of region and currency... I had sent an email for you and I am a Chinese so I can't use my PayPal...

Replied to your email!

Do you have a demo available? 

I would like to buy this but struggling financially at the moment so I'm a little hesitant. I am also confused how the fusion works.. Minesweeper rules allow any Minesweeper puzzle to be solved. What does the addition of Nonogram offer? That should surely just make it even easier to solve so I assume there is a twist, very curious as I love a good puzzle game! :D

Email me at her@evajolene.com and I can send you a key!

(+2)

Really been enjoying this, combining the two games is so clever and well done! It's perfect for when I'm listening to podcasts and I have sunk in many hours so far. One bug(?) I've encountered is since passing 1000 on the score/sparkle count, the number disappears permanently, leaving a blank space (reopening the game doesn't help).

Thanks for playing! Can't believe someone reached 1000! I'll fix this as soon as possible.

(+1)

It's fixed now!

(+2)

Thanks so much!

(+2)

I really like the combination of mechanics! I would love to be able to mark a bush with an X for like a guaranteed safe bush so you remember when can walk to it

(+1)

Thanks for playing! There's a "?" flag that's intended for safe tiles!

(+1)

I love your game. I'm a fan of nonograms and adding mines to it gives an extra layer of difficulty that I've really enjoyed.  I find myself playing this mostly in the evenings to chill out.

My only critique is to echo another user: preventing the player from stepping on a revealed mine and taking damage again would be awesome.

Glad you're enjoying it! Yes, I'll have to work on that next.

(+1)

If you lose a life, when you continue playing the game later, it saves your score points (sparkle) but the lives revert back to three again.

That's intentional, the floor count also resets, but I'll look into saving the game state if people want to resume a run.

(1 edit) (+1)

This is an amazing fusion of concepts. I'm wondering if stepping into a mine can make you auto-bounce back and make you unable to step on it again. Sometimes I can accidentally pass through a mine to a dead end and then have to double back over it, which costs me 2 lives.

EDIT: I'm also wondering about why the game is marked as "Released" instead of "In development" if it's still undergoing updates. It's missing sound effects, for example.

(1 edit)

Yeah, I want to prevent double damage, I'll look into it!

And to answer why it's marked the way it is, I only expected a few people to download the game and didn't think I would be adding features to it. Appreciate all the feedback from players though!

(+3)

Oh, man, we love it. It is such a fantastic blend of two games. This needs to have sounds, more animations, and a free ad-filled version on mobile app stores + a no-ad paid version, and then you're set for life! lol.

(+1)

Fantastic game! I have no idea how many hours I've put in so far... Thanks!

Thanks for playing!

Deleted 109 days ago
(+1)

Thank you so much!

(+1)

What a fun game! I love both minesweeper and nonograms, so I think this game is fantastic, so much so that I wanted to look up the developer to tell you myself.  Definitely keeping an eye on future updates in case you ever add any additional features.

Thank you! I appreciate all the comments about the game.

(+1)

yay keep it up! this game is super fun lol i love it 

maybe add a save option or high score option or something too pog

Thanks for playing! Looking into it.

(+1)

I'd love it if there was an option for game resolution! The game doesn't scale with the window and it makes it really hard to differentiate numbers sometimes...

(1 edit)

Thanks for the feedback. Working on this!

(+3)

A little too addictive! lol. I booted it up and was like, eh, okay, pretty simple puzzles... and then I couldn't close it for over an hour LOL! So I'd say the game is a success for me XD

One thing that did confuse me was how the tiles are initally randomly colored blue/green, since when marking tiles as mines/question marks, they become green or blue respectively. I'd expect that either the background color wouldn't change when marking tiles, or, even better, that the background would be completely different color(s) for "neutral" unmarked tiles. I see that the "high-contrast" mode has a separate mine color, which is cool! But it seems that the question mark is still one of the initial colors :o

(+1)

Thanks for playing! I agree with the feedback.

(+2)

A game that combines two games that I have obsessively played in the past? Bless you 🙏 but also goodbye to all my free time lol

(+2)

Hope you like the game!

(1 edit) (+1)

I definitely have been enjoying it, thanks so much for this! :D

(+1)

great cute little game! i enjoy both of the source games and i never would have thought to combine them, but it works well and i like it a lot!! thanks for a fun game to play when i want something light but still interesting!
it's nice to see new updates rolling in frequently also : )

the one small feature i'd love to see added is echoing another comment here - it'd be super nice to have a "not a bomb" flag since you can't immediately reveal a tile you know isn't a bomb, like you could if this was regular minesweeper. 

(2 edits) (+1)

Thanks for playing! That feature was already added, right-click a second time and you'll get a flag for non-mine tiles!

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